
To add an entry, use the settings page to map a program or action to a button. If you are running LaunchELF for the first time, there will be no entries set up on the main screen. Designed for launching programs quickly, LaunchELF responds to a key press on the Playstation 2 controller by executing the corresponding program linked to that button.Īll buttons, minus the D-PAD and Select launch the specified program or function when pressed. LaunchELF's main screen is in essence a button handler. Apart from the main screen, Circle usually represents OK or Accept, while Cross represents Cancel or Back. The other buttons on the control pad activate certain functions depending on what item is focused, and what screen the user is on.

The directional pad (D-PAD) controls to focus or highlighted entry on the screen. Through the use of the Playstation 2 controller, the user is able to control LaunchELF directly onscreen. ULaunchELF allows the user to access its functions through a graphical user interface (GUI). The "x" represents your PS2's region - I for Japan/Asia, A for America and E for Europe.
Swap magic 3.6 elf ps2#
The PS2 Independence Exploit looks for the boot executable in mc0:/BxDATA-SYSTEM. Most modchips look for the Devolution Boot Executable in mc0:/BOOT/BOOT.ELF or hdd0:/_boot/boot.elf. The last three options require uLaunchELF to be stored on a storage medium generally only accessible from the Playstation 2.

You can however boot LaunchELF from CD/DVD and use it to copy itself to the desired location on your memory card or hard drive.
Swap magic 3.6 elf upgrade#
It is less favourable to the other methods since it is harder to upgrade the program, and frequent swaps are required in order to use the program. The first two options are often used by users who have a Playstation 2 which is incompatible with the exploit and do not have a modchip, but have a Swap Magic.

Note: These docs are not current, and are based off of uLaunchELF 3.51 Starting uLaunchELF
